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Unreal Engine Blueprint Programming 1 / GETTING STARTED
Introduction
After this page:
Understand the focus and goals of the course
Feel confident starting from zero coding experience
Know how the course runs: short lessons, hands-on practice, make things right away
Understand the core skills you will pick up: variables, functions, events and simple game rules in Unreal Engine
After Installation, you will also:
Have the Epic Games Launcher installed and configured
Know where to find and install Unreal Engine
Understand the purpose of the News, Library, and Marketplace (Fab) tabs
Be able to manage engine versions and marketplace assets in the Vault
Launch Unreal Engine and create your first blank project
Introduction Video
Welcome! I’m Kevin Martinez, an Epic Games authorized Unreal trainer. This course is about learning programming basics with Unreal Engine’s Blueprint system. You don’t need any coding experience. Step by step we will build a small game with a character, pickups, scoring, and a win condition.
The course is very hands-on (learn by creating and testing). Along the way you will also see how Unreal’s gameplay framework works and how to use objects and components. By the end you will understand the essentials of Blueprint scripting and be ready to continue toward more advanced Unreal work.
The Launcher & Installation Video
In this part we install Unreal Engine through the Epic Games Launcher. You see how to download the launcher, find the engine, and understand the main tabs: News, Library and Marketplace (Fab). We also go through how to add the latest engine version, launch it, and create your first blank project. By the end you have Unreal Engine installed and ready to use.