Introduction to Unreal Engine
Learn to use Unreal from a Unreal certified educator.
COMING: Early 2025
Enrol already

Educator
Level
Beginner
Location
Online.
Study when it suites you.
Hours and Credits
One month of studies.
Certificate
Certificate upon completion.
Subject for review.
Description
Learn how to use Unreal game engine.
Requirements
Basic programming skills.
Outcome
You'll learn how to use the Unreal engine in your projects.
Modules
Getting Started
Description
In this first chapter, you will set the groundwork for all your future learning in Unreal Engine. You’ll begin by installing the engine, learning how to navigate the interface, and exploring the default level provided out-of-the-box. By the end of the chapter, you’ll be comfortable opening Unreal Engine, finding resources on the Marketplace, and moving around within a simple level.
Requirements
In this first chapter, you will set the groundwork for all your future learning in Unreal Engine. You’ll begin by installing the engine, learning how to navigate the interface, and exploring the default level provided out-of-the-box. By the end of the chapter, you’ll be comfortable opening Unreal Engine, finding resources on the Marketplace, and moving around within a simple level.
Outcome
Using Epic Games Launcher to install Unreal Engine, finding and downloading assets from FAB, navigate UE interface, viewport, key panels, exploring the built-in Basic map.
Pages
Introduction
Epic Games Launcher, Installation, And Using The Marketplace
Interface And Navigation
Exploring The Built-in Basic Map
Essential Blueprint Concepts
Description
This chapter dives into the foundational concepts of programming, using Unreal Engine’s Blueprint system. You will learn how to create, organize, and debug Blueprint code using variables, branching, event handling, and more. By the end, you’ll have a grasp of the Blueprint scripting environment.
Requirements
This chapter dives into the foundational concepts of programming, using Unreal Engine’s Blueprint system. You will learn how to create, organize, and debug Blueprint code using variables, branching, event handling, and more. By the end, you’ll have a grasp of the Blueprint scripting environment.
Outcome
Gain a basic understanding of common programming concepts and the ability to create Blueprint Actors, implement game logic with variables and events, organize Blueprints efficiently, and debug effectively.
Pages
Blueprint Introduction
Section8
Event Graph Introduction
7_first-blueprint-actor
Section9
Section10
Section11a
Section11b
Section12
Section13a
Section13b
Section14
Section15
Section16
Chapter3
Description
Requirements
Outcome
Pages