Introduction to Unreal Engine

Learn to use Unreal from a Unreal certified educator.

COMING: Early 2025

Enrol already
Educator

Kevin Martinez

Level

Beginner

Location

Online.
Study when it suites you.

Hours and Credits

One month of studies.

Certificate

Certificate upon completion.
Subject for review.

Description

Learn how to use Unreal game engine.

Requirements

Basic programming skills.

Outcome

You'll learn how to use the Unreal engine in your projects.

Modules

Module

Getting Started

Description

In this first chapter, you will set the groundwork for all your future learning in Unreal Engine. You’ll begin by installing the engine, learning how to navigate the interface, and exploring the default level provided out-of-the-box. By the end of the chapter, you’ll be comfortable opening Unreal Engine, finding resources on the Marketplace, and moving around within a simple level.

Requirements

In this first chapter, you will set the groundwork for all your future learning in Unreal Engine. You’ll begin by installing the engine, learning how to navigate the interface, and exploring the default level provided out-of-the-box. By the end of the chapter, you’ll be comfortable opening Unreal Engine, finding resources on the Marketplace, and moving around within a simple level.

Outcome

Using Epic Games Launcher to install Unreal Engine, finding and downloading assets from FAB, navigate UE interface, viewport, key panels, exploring the built-in Basic map.

Pages

Introduction
Epic Games Launcher, Installation, And Using The Marketplace
Interface And Navigation
Exploring The Built-in Basic Map

Module

Essential Blueprint Concepts

Description

This chapter dives into the foundational concepts of programming, using Unreal Engine’s Blueprint system. You will learn how to create, organize, and debug Blueprint code using variables, branching, event handling, and more. By the end, you’ll have a grasp of the Blueprint scripting environment.

Requirements

This chapter dives into the foundational concepts of programming, using Unreal Engine’s Blueprint system. You will learn how to create, organize, and debug Blueprint code using variables, branching, event handling, and more. By the end, you’ll have a grasp of the Blueprint scripting environment.

Outcome

Gain a basic understanding of common programming concepts and the ability to create Blueprint Actors, implement game logic with variables and events, organize Blueprints efficiently, and debug effectively.

Pages

Blueprint Introduction
Section8
Event Graph Introduction
7_first-blueprint-actor
Section9
Section10
Section11a
Section11b
Section12
Section13a
Section13b
Section14
Section15
Section16

Module

Chapter3

Description

Requirements

Outcome

Pages

Chat with us

We use cookies to improve our site features. By using this site you agree to the use of cookies. Privacy Policy.