UI and UX

From a leading game studios art director, learn to master UI/UX.

Start this course
Level

Beginner

Location

Online.
Study when it suites you.

Hours and Credits

One month of studies.

Certificate

Certificate upon completion.
Subject for review.

Description

Learn how to create clear and effective UI and UX.

Requirements

None.

Outcome

One will learn how to create efficient and powerful UIs.

Modules

Module

Introduction

Description

Introduction to UX, UI and IxD - This module will aim to give you a better understanding about the interplay between UX, UI and IxD and help you navigate the jargon. This module will also give you understanding of the user as a constraint, goal driven design and understanding of the Users better by understanding their limitations.

Requirements

Introduction to UX, UI and IxD - This module will aim to give you a better understanding about the interplay between UX, UI and IxD and help you navigate the jargon. This module will also give you understanding of the user as a constraint, goal driven design and understanding of the Users better by understanding their limitations.

Outcome

Understanding of the basics and the terminology
Understanding user as a constraint
Learn how to put user in the center of your design process

Pages

What Is Ux?
Basic Ux Toolkit
User As A Constraint

Module

Goal Driven Design

Description

A goal-driven design system helps to ensure that the design of a product or service is centered around the needs of users, rather than simply following aesthetic or technical considerations

Requirements

A goal-driven design system helps to ensure that the design of a product or service is centered around the needs of users, rather than simply following aesthetic or technical considerations

Outcome

You learn to think through the user goals and needs

Pages

Goal Driven Design
Ease Of Use
Common Tools
Affordance
Learnability, Reaction, Feedback & Emotions

Module

Adapted Atomic Design System

Description

In this module you’re introduced to Atomic Design System, a design philosophy by Brad Frost, and adapted and illustrated to game UI use by yours truly.

Requirements

In this module you’re introduced to Atomic Design System, a design philosophy by Brad Frost, and adapted and illustrated to game UI use by yours truly.

Outcome

You are able to use Atomic Design System

Pages

Atoms
Molecules
Organisms
Templates
Pages, Protons & Neutrons

Module

Ui Design And Art Direction

Description

In this module we dive deeper into making user interfaces. We approach this by first reminding ourselves about the principles of graphic design and put our previous learnings into practice through some exercises.

Requirements

In this module we dive deeper into making user interfaces. We approach this by first reminding ourselves about the principles of graphic design and put our previous learnings into practice through some exercises.

Outcome

You have understanding of basics of visual hierarchy and art direction in UI design

Pages

Ui Design And Art Direction
Visual Hierarchy
Size And Scale
Color And Contract
Scaling And Proximity
Defining The Hierarchy
Key Visual Decisions
Defining Style
Ui Sheet

Module

Ceremonies And Memorable Moments

Description

In this module, we study how anything can be thought of as a ceremony and how we can make our games better by thinking of them as a series of ceremonies.

Requirements

In this module, we study how anything can be thought of as a ceremony and how we can make our games better by thinking of them as a series of ceremonies.

Outcome

You are better equipped to create more memorable moments

Pages

What Is A Ceremony
Different Types Of Ceremonies
Anatomy Of A Good Ceremony
Ceremony Guidelines
Ceremony Examples

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