
Educator
Level
Beginner
Location
Online.
Study when it suites you.
Hours and Credits
One month of studies.
Certificate
Certificate upon completion.
Subject for review.
Description
Learn how to create clear and effective UI and UX.
Requirements
None.
Outcome
One will learn how to create efficient and powerful UIs.
Modules
Introduction
Description
Introduction to UX, UI and IxD - This module will aim to give you a better understanding about the interplay between UX, UI and IxD and help you navigate the jargon. This module will also give you understanding of the user as a constraint, goal driven design and understanding of the Users better by understanding their limitations.
Requirements
Introduction to UX, UI and IxD - This module will aim to give you a better understanding about the interplay between UX, UI and IxD and help you navigate the jargon. This module will also give you understanding of the user as a constraint, goal driven design and understanding of the Users better by understanding their limitations.
Outcome
Understanding of the basics and the terminology
Understanding user as a constraint
Learn how to put user in the center of your design process
Pages
Goal Driven Design
Description
A goal-driven design system helps to ensure that the design of a product or service is centered around the needs of users, rather than simply following aesthetic or technical considerations
Requirements
A goal-driven design system helps to ensure that the design of a product or service is centered around the needs of users, rather than simply following aesthetic or technical considerations
Outcome
You learn to think through the user goals and needs
Pages
Goal Driven Design
Ease Of Use
Common Tools
Affordance
Learnability, Reaction, Feedback & Emotions
Adapted Atomic Design System
Description
In this module you’re introduced to Atomic Design System, a design philosophy by Brad Frost, and adapted and illustrated to game UI use by yours truly.
Requirements
In this module you’re introduced to Atomic Design System, a design philosophy by Brad Frost, and adapted and illustrated to game UI use by yours truly.
Outcome
You are able to use Atomic Design System
Pages
Ui Design And Art Direction
Description
In this module we dive deeper into making user interfaces. We approach this by first reminding ourselves about the principles of graphic design and put our previous learnings into practice through some exercises.
Requirements
In this module we dive deeper into making user interfaces. We approach this by first reminding ourselves about the principles of graphic design and put our previous learnings into practice through some exercises.
Outcome
You have understanding of basics of visual hierarchy and art direction in UI design
Pages
Ui Design And Art Direction
Visual Hierarchy
Size And Scale
Color And Contract
Scaling And Proximity
Defining The Hierarchy
Key Visual Decisions
Defining Style
Ui Sheet
Ceremonies And Memorable Moments
Description
In this module, we study how anything can be thought of as a ceremony and how we can make our games better by thinking of them as a series of ceremonies.
Requirements
In this module, we study how anything can be thought of as a ceremony and how we can make our games better by thinking of them as a series of ceremonies.
Outcome
You are better equipped to create more memorable moments
Pages
What Is A Ceremony
Different Types Of Ceremonies
Anatomy Of A Good Ceremony
Ceremony Guidelines
Ceremony Examples