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UI and UX






CURRICULUM


Introduction


Skill description
Introduction to UX, UI and IxD - This module will aim to give you a better understanding about the interplay between UX, UI and IxD and help you navigate the jargon. This module will also give you understanding of the user as a constraint, goal driven design and understanding of the Users better by understanding their limitations.

Requirements
None

Outcome
Understanding of the basics and the terminology
Understanding user as a constraint
Learn how to put user in the center of your design process



Contents
What is UX?
User As a Constraint

Goal Driven Design


Skill description
<span id="docs-internal-guid-cd5bcc57-7fff-cfe5-141e-83172191e4ca"><span style="font-size: 11pt; font-family: "Open Sans", sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">A goal-driven design system helps to ensure that the design of a product or service is centered around the needs of users, rather than simply following aesthetic or technical considerations

Requirements
None

Outcome
You learn to think through the user goals and needs

Contents
Goal Driven Design
Common Tools
Ease of Use
Affordance
Learnability

Adapted Atomic Design System


Skill description
<span id="docs-internal-guid-27c39b3e-7fff-c3e9-fa15-5d3c3745f664"><span style="font-size: 11pt; font-family: "Open Sans", sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">In this module you’re introduced to Atomic Design System, a design philosophy by Brad Frost, and adapted and illustrated to game UI use by yours truly.

Requirements
A Image editing software and basic skills

Outcome
You are able to use Atomic Design System

Contents
Atoms
Molecules
Organisms
Templates
pages, Protons & Neutrons

UI Design and Art Direction


Skill description
<span id="docs-internal-guid-caf912f0-7fff-7a83-3981-9f5415193b9f"><p dir="ltr" style="line-height:1.38;margin-top:12pt;margin-bottom:12pt;"><span style="font-size: 11pt; font-family: "Open Sans", sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;"> In this module we dive deeper into making user interfaces. We approach this by first reminding ourselves about the principles of graphic design and put our previous learnings into practice through some exercises.

Requirements
A Image editing software and basic skills

Outcome
You have understanding of basics of visual hierarchy and art direction in UI design

Contents
Ui Design and Art Direction
Visual Hierarchy
Size And Scale
Color and Contract
Scaling and Proximity
Defining The Hierarchy
Key Visual Decisions
Defining Style

Ceremonies and Memorable Moments


Skill description
<span id="docs-internal-guid-98bd78cc-7fff-525e-ed26-102fff7fbe27"><span style="font-size: 11pt; font-family: "Open Sans", sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;"> In this module, we study how anything can be thought of as a ceremony and how we can make our games better by thinking of them as a series of ceremonies.

Requirements
None

Outcome
You are better equipped to create more memorable moments

Contents
What Is a Ceremony
Different Types of Ceremonies
Anatomy of a Good Ceremony
Ceremony Guidelines
Ceremony Examples





There's a lot of terms, but you can find a glossary from here!

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