Introduces the student to the industry standard tool Unity3D and how to start realizing your own project using the mentioned tool. The learned principles can be also later adapted to make games using other game engines or even your own custom engine. Gives good tools for starting your game programming journey.
Once you have completed the course, you can start Game Programming Essentials 2 which takes you further down the road and enlights you on how to truly collaborate on a project, how to improve the looks and feel of the project, and so on. The course covers topics such as version controlling, game configuration using scriptable objects, proper structuration of a project, and how to create technical documentation. It also gives a glimpse into shader programming, custom mesh editing, and many other topics.
A fundamental understanding of programming languages and object-oriented programming is expected.
At the end of this course, the student has done their first 3D game and has knowledge of how to continue further down the road to add complexity to their projects.
Contents Introduction to Unity3D temp_page How To Get Unity3D