2D Art for Game Developers

Get into the creation of art assets for games.

Start this course
Educator

Mikko Sallinen

Level

Beginner

Location

Online.
Study when it suites you.

Hours and Credits

One month of studies.

Certificate

Certificate upon completion.
Subject for review.

Description

Learn the professional workflow of digital painting for games and learn to create 2D characters, environments and props for games.

Requirements

None

Outcome

After completing this course, students understand different digital painting techniques that can be applied in 2D game art. They know the game art design process from background research to sketching and final game-ready art creation. They can apply color theory and design principles to their artistic work. As a final output of the course, students will create a visual plan for a platformer game.

Modules

Module

Introduction

Description

Requirements

Outcome

Pages

About The Course
Becoming A Game Artist

Module

Ideation & Sketching

Description

There is no one right way to create great 2D game art. In this section you will learn what different software and equipment there are for digital painting. You will also learn the basic workflow to make digital art from scratch.

Requirements

There is no one right way to create great 2D game art. In this section you will learn what different software and equipment there are for digital painting. You will also learn the basic workflow to make digital art from scratch.

Outcome

Pages

Professional Tools Of A 2d Game Artist
Basics Of Digital Painting
Game Art Principles
Design Principles
Ideating
Sketching

Module

Character Art

Description

You learn to create 2D game characters in several styles.

Requirements

You learn to create 2D game characters in several styles.

Outcome

Pages

Color Theory
Fundamentals Of Character Design
Animation-ready Characters
Toony Mouse
Warrior Character

Module

Environment Art

Description

in this chapter you will learn to design different elements of the game environment: buildings, rocks, plants and props.

Requirements

in this chapter you will learn to design different elements of the game environment: buildings, rocks, plants and props.

Outcome

Pages

Perspective
Material
Props
Nature And Vegetation
Stones And Rocks
Buildings
Wooden Hut
Stone Tower

Module

The Last Assignment

Description

The last assignment is to make a visual plan for a platformer game. You'll make a background research, sketches and the final game art based on your plan.

Requirements

The last assignment is to make a visual plan for a platformer game. You'll make a background research, sketches and the final game art based on your plan.

Outcome

Pages

Intro To The Last Assignment
The Last Assignment: Briefing
Research
Art Production

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