Character Creation For Games and Films

COMING: Fall 2025

Enrol already
Educator

Level

Advanced

Location

Online.
Study when it suites you.

Hours and Credits

One month of studies.

Certificate

Certificate upon completion.
Subject for review.

Description

Learn the full professional pipeline of character creation used in top game and film studios. This advanced course covers sculpting, modularity, texturing, and hair with ZBrush, 3DSMax, Ornatrix, Substance Painter, and Unreal Engine, preparing you to build production-ready characters with portfolio-quality results.

Requirements


- Knowledge in 3D modeling and basics of digital sculpting and anatomy
- Knowledge 3D of topology, UV unwrapping and texturing
- Familiarity with ZBrush, 3DSMax, and Substance Painter interfaces
- Beginner knowledge of Unreal Engine

Outcome

By the end of this course, students will create a fully polished 3D character ready for both real-time and cinematic use. They will learn how to produce a shot ready to be used to in their portfolios for games and for films.

Modules

Module

Character Course Intro

Description

I'll be giving a brief intro about myself, the course and the tools we are using.

Requirements


Outcome


Pages

History Of Modularity
Course Intro

Module

Workflow And Planning

Description

In this section I will go through the workflow method and theory phases of constructing solid and repeatable steps to track your work processes.

Requirements

Outcome

You'll gain more stability and tricks of trade to enhance and stream line your workflow.

Pages

Using A Base Mesh
File Structuring
Structure Of The Workflow
Setting Up And Using References

Module

High Poly Sculpting And Modeling

Description

In this section, I'll be going over the highpoly detailing methods for characters and the basic structure for constructing the character in 3DS Max before baking.

Requirements

- ZBrush or equivalent sculpting software
- 3DS Max or equivalent modeling software

Outcome

You'll gain the knowledge on how to properly structure your highpoly sculpting for detail baking and how to construct your character for streamlined asset handling.

Pages

The Mouth
Suit Modeling
The Eyes
Detailing For Head And Body
Head Sculpting

Module

Baking

Description

This section will cover the proper preparations to take before baking and what to expect during the baking process.

Requirements

- ZBrush or equivalent sculpting software
- 3DS Max or equivalent modeling software
- Substance Painter

Outcome

You'll have knowledge of baking highpoly details to lowpoly model and how to extract vertex information stored during the sculpting phase.

Pages

Baking The Details
Getting Ready For Baking

Module

Texturing

Description

This section covers the different methods of texture painting the human skin in Substance painter and how to keep it procedural and easy to edit.

Requirements

- Substance Painter

Outcome

You'll gain insight what elements to look for in the PBR material workflow and how to work with them as you build your textures for Unreal Engine shaders.

Pages

Substance Painter Texturing

Module

Hair Cards And Hair Groom

Description

This two part section covers one basic method of generating hair cards and constructing them to your character. I also cover one workflow used to make the hair strands, ergo hair grooming for Unreal Engine.

Requirements

- ZBrush or equivalent sculpting software
- 3DS Max or equivalent modeling software
- Ornatrix 3DSMax plugin (optional)
- Substance Painter
- Adobe Photoshop

Outcome

You'll learn the basics of hair card generation and a workflow using an external plugin for 3DSMax to generate hair groom.

Pages

Hair Cards And Hair Grooming

Module

Unreal Setup

Description

In this section I'll go through setting up your scene in Unreal Engine with proper lighting components to review your assets.

Requirements

- 3DS Max or equivalent modeling software
- Unreal Engine 5.4 (lowest)

Outcome

You'll gain knowledge on how to create a proper stage to present your work in Unreal Engine.

Pages

Unreal Setup, Asset Import
Quick Rigging

Module

Shader Building

Description

This section covers the basics of character shader building and how to construct simple material parameter modularity for your characters.

Requirements

- Unreal Engine 5.4 (lowest)

Outcome

You'll gain insights on how to construct simple and complex shaders for your characters.

Pages

Unreal Shaders And Materials

Module

Modularity

Description

In this section I'll show you how to construct the different modularity functions to your character in the blueprints to have them work directly in the editor.

Requirements

- Unreal Engine 5.4 (lowest)

Outcome

You'll gain more insights how to build the modularity and what is possible to achieve with simple techniques.

Pages

Unreal Blueprints And Modularity

Module

Lights, Cameras, Render

Description

In this final section I'll show you how to get better results with your lighting setups, what render settings to use for high resolution renders, work the camera settings and finally render and color-grade the final image for your portfolio.

Requirements

- Unreal Engine 5.4 (lowest)
- DaVinci Resolve (optional)

Outcome

You'll gain more tools and insights on how to render high quality, high resolution images out of Unreal Engine.

Pages

Lights, Cameras, Render

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