Fundamentals of 3D Modelling
Start to model in 3D from a educator who has boosted numerous students to the industry.
Start this course
Educator
Level
Beginner
Location
Online.
Study when it suites you.
Hours and Credits
One month of studies.
Certificate
Certificate upon completion.
Subject for review.
Description
Learn how to create 3D game models for game engines.
Requirements
Basics of Blender
Outcome
The students will learn basics pipeline for creating models for games. They will also learn different methods for modelling, unwrapping and texturing the models.
Modules
3d Asset Design And Creation For Games
Description
Learn how to create 3D assets for game engines. We will go trough basic modelling, texturing and exporting of 3D models for games. We assume you have some experience on Blender. If not it is highly recommended to learn the basics of Blender.
Requirements
Learn how to create 3D assets for game engines. We will go trough basic modelling, texturing and exporting of 3D models for games. We assume you have some experience on Blender. If not it is highly recommended to learn the basics of Blender.
Outcome
Students will know how to design, model, texture and export assets for game engines
Pages
Pipelines & References
Description
In this module we will concentrate on designing 3D models and gathering reference images at the beginning of the modelling process
Requirements
In this module we will concentrate on designing 3D models and gathering reference images at the beginning of the modelling process
Outcome
Understanding of design, references, tools, moodboards and blueprints
Pages
Modelling - Low Poly
Description
In this module we are modelling low poly 3D model.
Requirements
In this module we are modelling low poly 3D model.
Outcome
Understanding the process of low poly modelling.
Pages
Uv Unwrapping And Texturing
Description
In this module we will UV unwrap and texture the asset
Requirements
In this module we will UV unwrap and texture the asset
Outcome
Understanding of UV's and unwrapping and texturing
Pages
Box Modelling - Quad Based - Destructive
Description
In this module we will start to model a oil lantern. We are using quad based, destructive method. We use one image as a reference loosely. After unwrapping we will use one texture atlas for texturing the model.
Requirements
In this module we will start to model a oil lantern. We are using quad based, destructive method. We use one image as a reference loosely. After unwrapping we will use one texture atlas for texturing the model.
Outcome
The students are able to start creating their own 3D models for games
Pages
Texture Maps And Baking
Description
In this module we will talk about different textures you can use for your models. We also talk about baking normal maps in Blender
Requirements
In this module we will talk about different textures you can use for your models. We also talk about baking normal maps in Blender
Outcome
The students will understand different texture in game models
Pages
Modelling - Non Destructive Method
Description
In this module we will practice how to create 3D models with non-destructive methods. After modelling, unwrapping and texturing the model we will also talk about how and why to triangulate your models.
Requirements
In this module we will practice how to create 3D models with non-destructive methods. After modelling, unwrapping and texturing the model we will also talk about how and why to triangulate your models.
Outcome
The students will understand what is Non-destructive modelling and the importance on triangulation.
Pages
Final Challenges
Description
In this module you will have two final challenges to accomplish. The idea of this section is to put together all things you have learned during the lectures. Reserve some time for these and have fun with modelling!
Requirements
In this module you will have two final challenges to accomplish. The idea of this section is to put together all things you have learned during the lectures. Reserve some time for these and have fun with modelling!
Outcome
The students will understand how to utilize the methods and skills they learned in the course. They will also have a insight how to work as an 3D artist in a game industry.