Pipelines & references
Skill description
In this module we will concentrate on designing 3D models and gathering reference images at the beginning of the modelling process
Requirements
none
Outcome
Understanding of design, references, tools, moodboards and blueprints
Contents
Welcome to the course Referencing Modelling - low poly
Skill description
In this module we are modelling low poly 3D model.
Requirements
Pipelines and references
Outcome
Understanding the process of low poly modelling.
Contents
Modelling - Low Poly UV unwrapping and texturing
Skill description
In this module we will UV unwrap and texture the asset
Requirements
Modelling
Outcome
Understanding of UV's and unwrapping and texturing
Contents
Unwrapping and texturing Box modelling - Quad Based - Destructive
Skill description
In this module we will start to model a oil lantern. We are using quad based, destructive method. We use one image as a reference loosely. After unwrapping we will use one texture atlas for texturing the model.
Requirements
Low poly modelling, unwrapping and texturing.
Outcome
The students are able to start creating their own 3D models for games
Contents
Quad based - destructive Texture maps and baking
Skill description
In this module we will talk about different textures you can use for your models. We also talk about baking normal maps in Blender
Requirements
Box modelling - Quad Base - Destructive
Outcome
The students will understand different texture in game models
Contents
Texturemaps and baking Modelling - Non destructive method
Skill description
In this module we will practice how to create 3D models with non-destructive methods. After modelling, unwrapping and texturing the model we will also talk about how and why to triangulate your models.
Requirements
Texture maps and baking
Outcome
The students will understand what is Non-destructive modelling and the importance on triangulation.
Contents
Modelling - non destructive METHOD Final challenges
Skill description
In this module you will have two final challenges to accomplish. The idea of this section is to put together all things you have learned during the lectures. Reserve some time for these and have fun with modelling!
Requirements
Previous lectures
Outcome
The students will understand how to utilize the methods and skills they learned in the course. They will also have a insight how to work as an 3D artist in a game industry.
Contents
Last Challenge
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