Fundamentals of 3D Modelling

Start to model in 3D from a educator who has boosted numerous students to the industry.

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Educator

Toni Pippola

Level

Beginner

Location

Online.
Study when it suites you.

Hours and Credits

One month of studies.

Certificate

Certificate upon completion.
Subject for review.

Description

Learn how to create 3D game models for game engines.

Requirements

Basics of Blender

Outcome

The students will learn basics pipeline for creating models for games. They will also learn different methods for modelling, unwrapping and texturing the models.

Modules

Module

3d Asset Design And Creation For Games

Description

Learn how to create 3D assets for game engines. We will go trough basic modelling, texturing and exporting of 3D models for games. We assume you have some experience on Blender. If not it is highly recommended to learn the basics of Blender.

Requirements

Learn how to create 3D assets for game engines. We will go trough basic modelling, texturing and exporting of 3D models for games. We assume you have some experience on Blender. If not it is highly recommended to learn the basics of Blender.

Outcome

Students will know how to design, model, texture and export assets for game engines

Pages

Module

Pipelines & References

Description

In this module we will concentrate on designing 3D models and gathering reference images at the beginning of the modelling process

Requirements

In this module we will concentrate on designing 3D models and gathering reference images at the beginning of the modelling process

Outcome

Understanding of design, references, tools, moodboards and blueprints

Pages

Welcome To The Course
Referencing

Module

Modelling - Low Poly

Description

In this module we are modelling low poly 3D model.

Requirements

In this module we are modelling low poly 3D model.

Outcome

Understanding the process of low poly modelling.

Pages

Modelling - Low Poly

Module

Uv Unwrapping And Texturing

Description

In this module we will UV unwrap and texture the asset

Requirements

In this module we will UV unwrap and texture the asset

Outcome

Understanding of UV's and unwrapping and texturing

Pages

Unwrapping And Texturing

Module

Box Modelling - Quad Based - Destructive

Description

In this module we will start to model a oil lantern. We are using quad based, destructive method. We use one image as a reference loosely. After unwrapping we will use one texture atlas for texturing the model.

Requirements

In this module we will start to model a oil lantern. We are using quad based, destructive method. We use one image as a reference loosely. After unwrapping we will use one texture atlas for texturing the model.

Outcome

The students are able to start creating their own 3D models for games

Pages

Quad Based - Destructive

Module

Texture Maps And Baking

Description

In this module we will talk about different textures you can use for your models. We also talk about baking normal maps in Blender

Requirements

In this module we will talk about different textures you can use for your models. We also talk about baking normal maps in Blender

Outcome

The students will understand different texture in game models

Pages

Texturemaps And Baking

Module

Modelling - Non Destructive Method

Description

In this module we will practice how to create 3D models with non-destructive methods. After modelling, unwrapping and texturing the model we will also talk about how and why to triangulate your models.

Requirements

In this module we will practice how to create 3D models with non-destructive methods. After modelling, unwrapping and texturing the model we will also talk about how and why to triangulate your models.

Outcome

The students will understand what is Non-destructive modelling and the importance on triangulation.

Pages

Modelling - Non Destructive Method

Module

Final Challenges

Description

In this module you will have two final challenges to accomplish. The idea of this section is to put together all things you have learned during the lectures. Reserve some time for these and have fun with modelling!

Requirements

In this module you will have two final challenges to accomplish. The idea of this section is to put together all things you have learned during the lectures. Reserve some time for these and have fun with modelling!

Outcome

The students will understand how to utilize the methods and skills they learned in the course. They will also have a insight how to work as an 3D artist in a game industry.

Pages

Last Challenge

Preview to the course

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