Overview of the course structure
Contents Welcome & Course Overview
Your first set of assignments
Watch all previous videos
Contents Exercises 1
4. Colour Theory In Games
Overview of colour theory and how it can be used and applied to game graphics.
Apply the knowledge to the creation of your own graphics for the platformer scene.
Ability to use and apply colour theory to game graphics creation.
Contents Colour Theory Part 1 Colour Theory Part 2
Apply colour theory to background roughs & develop and sketch a character
To create 4 rough colour variations of your background, character design & character thumbnails
Contents Exercises 2
To test and implement early versions of your game assets in Unity
To create a minimum of 3 assets to a more finished level (include a tiling section) then test inside of Unity
Recognize the importance of testing and implementing graphics inside of Unity during production
Contents Exercises 3
Final Exercises - The Background
Finalizing all the assets for the platform project
Complete the platform level assets
To produce a mock up level with self made assets
Contents Final Exercises: The Background