Course Introduction
Skill description
Overview of the course structure
Contents
Welcome & Course Overview Exercises 1
Skill description
Your first set of assignments
Requirements
Watch all previous videos
Contents
Exercises 1 4. Colour Theory In Games
Skill description
Overview of colour theory and how it can be used and applied to game graphics.
Requirements
Apply the knowledge to the creation of your own graphics for the platformer scene.
Outcome
Ability to use and apply colour theory to game graphics creation.
Contents
Colour Theory Part 1 Colour Theory Part 2 Exercises 2
Skill description
Apply colour theory to background roughs & develop and sketch a character
Requirements
To create 4 rough colour variations of your background, character design & character thumbnails
Contents
Exercises 2 Exercises 3
Skill description
To test and implement early versions of your game assets in Unity
Requirements
To create a minimum of 3 assets to a more finished level (include a tiling section) then test inside of Unity
Outcome
Recognize the importance of testing and implementing graphics inside of Unity during production
Contents
Exercises 3 Final Exercises - The Background
Skill description
Finalizing all the assets for the platform project
Requirements
Complete the platform level assets
Outcome
To produce a mock up level with self made assets
Contents
Final Exercises: The Background
Enquire Availabity