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2D Game Art Fundamentals




Enrolment
Open now. Please notice: limited amount of seats per year.

Description
The course guides you through the core skills needed to complete your first 2D game project. We cover the whole process from research, concept, design and the implementation of graphics inside of Unity.

Requirements
Basic Knowledge of Photoshop & Unity

Outcome
Recognise how to create depth to a 2d background and create a consistent style of graphics from research, colour and design to implementation inside of Unity.

Level
Beginner

Language
English (Chinese).

Location
Online

Hours and credits
135 study hours. Upon completion 5 ECTS credits. More info

Course Type
Learn at your own pace. 100% Online.

Certificate
Earn a Certificate upon completion.

Price
Studying is completely free of charge, there are no completion or fees for receiving a certificate or ECTS. More info


CURRICULUM


Course Introduction


Skill description
Overview of the course structure

Contents
Welcome & Course Overview


1. Photoshop Workflow Tips & Tricks


Skill description
Overview of game graphics methods in Photoshop
to speed up workflow and edit images.

Requirements
To test and apply image editing functions to an existing asset.

Outcome
Ability to edit images more efficiently

Contents
Clipping Masks
Adjustment Layers
Recording Actions
Smart Objects
Useful Adjustment Layers for Background Design


Exercises 1


Skill description
Your first set of assignments

Requirements
Watch all previous videos

Contents
Exercises 1 


2. Photoshop Vector Introduction


Skill description
Using control points to construct vector shape. Starting with a simple half circle and ending with a character silhouette.


Requirements
To sketch and create 2 vector assets a cloud and squirrel.

Outcome
Ability to use vector points and bezier curves
to make shape efficiently.

Contents
Tracing With Vectors
Tracing A Cartoon Cloud
Tracing A Squirrel
Vector Tool Summary
Vector Game Link


3. Black & White Thumbnail Sketching


Skill description
To simplify the technique of creating background thumbnails by using a 5 value technique.

Requirements
To practice the 5 value method with 2 sketches

Outcome
ability to simplify the thumbnail process

Contents
Composition Techniques
What is Value?
Stylised Thumbnails Part 1
Stylised Thumbnails Part 2
Background Checklist


4. Colour Theory In Games


Skill description
Overview of colour theory and how it can be used and applied to game graphics.

Requirements
Apply the knowledge to the creation of your own graphics for the platformer scene.

Outcome
Ability to use and apply colour theory to game graphics creation.

Contents
Colour Theory Part 1
Colour Theory Part 2


5. Project Workflow: The Golden Antelope Part 1


Skill description
Artists process of research and thumbnail creation. Also shown are quick methods for adding colour to assets.

Requirements
To take note of the process the artist uses

Outcome
Ability to apply better workflow methods to future projects.

Contents
Project Intro & Pinterest
Workflow
Thumbnails Part 1
Thumbnails Part 2
Thumbnails Part 3
Thumbnails Part 4 adding colour


Exercises 2


Skill description
Apply colour theory to background roughs & develop and sketch a character

Requirements
To create 4 rough colour variations of your background, character design & character thumbnails

Contents
Exercises 2


6. Using The Unity Template


Skill description
An overview of the platformer template and how you can implement your graphics inside of Unity

Requirements
To test out your graphics inside of Unity

Outcome
To insert and modify graphics inside of Unity

Contents
Part 1: Using The Platformer Template In Unity
Part 2: Replacing Existing Sprites
Part 3: Adding A PSD to Unity
Part 4: Adding Sprites & Prefabs
Part 5: Modifying Sprite Polygon Colliders (In detail)
Part 6: Changing Scroll Speed


Exercises 3


Skill description
To test and implement early versions of your game assets in Unity

Requirements
To create a minimum of 3 assets to a more finished level (include a tiling section) then test inside of Unity

Outcome
Recognize the importance of testing and implementing graphics inside of Unity during production

Contents
Exercises 3 


7. Creating Game Assets Part 1


Skill description
To view the process used by a professional artist to block out final game assets

Requirements
To apply structured and consistent work methods to your own asset creation

Outcome
Ability to use structured methods to produce finished game assets

Contents
Creating A Placeholder Character
Creating A Background Tile
Creating Rough Clouds
Adding Mountains & Waterfalls
Blocking Out The Foreground Trees
Blocking Out The Foreground Trees Part 2
Foreground Tree Part3 Leaves
Statue Part 1
Creating A Jungle Flower Part 1
Foreground Statue Round Part 1
Foreground Ground Foliage
Creating A Red Flower
Making Mid Ground Trees
Making Mid Ground Trees Leaves
Creating The Moon


8. Creating Game Assets Part 2


Skill description
Continuation and overview of the finished 2d asset production

Requirements
To apply the workflow to your own asset creation

Outcome
Ability to use structured methods to produce finished game assets

Contents
Refining The Character
Creating The Waterfall Texture
Main Statue Part2
Main Statue Part3
Round Statue Detailing
Blocking Out A Cloud
Creating A Bird
Creating A Bat Creature


9. Creating A Jungle Vine


Skill description
Creating a more complex tile for the platform level

Requirements
Follow and apply the knowledge to your own project

Outcome
Ability to construct more complex tiling pieces for a platform level

Contents
Breakdown Creating A Vine Asset
Creating The Vine Template
Vine Creation Part 1
Vine Creation Part 2
Vine Creation Part 3
Vine Creation Part 4
Vine Creation Part 5 Detailing
Vine Part6 Final Detailing
Course Wrap Up


Final Exercises - The Background


Skill description
Finalizing all the assets for the platform project

Requirements
Complete the platform level assets

Outcome
To produce a mock up level with self made assets

Contents
Final Exercises: The Background


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