
Before recording, there’s some voice pre-production work that needs to be done to ensure that the recording sessions and actors are used effectively.
A character brief defines the role, personality, and vocal qualities of each character. It may also include reference voices, backstory, or sample lines to give actors a clear sense of the role. A brief document may also include the cues that will be recorded.
Casting is the process of selecting actors whose voice and performance traits fit the characters. Casting can be done by audio designers, the voice director, narrative designers, or a combination of some of these roles.
Casting involves selecting the right actor to match the brief. A voice director then guides the actor to achieve consistent performances that match the game’s vision. Voice directors specialize in working with actors, which can be really helpful at bridging the gap between the actor and the game team. In the absence of a voice director, a voice designer, a narrative designer, a creative director, or a general audio designer takes the responsibility of directing.
Other practical preparations include scheduling sessions, preparing scripts or cue sheets, and setting up the DAW sessions and the recording booth. Effective preparation saves time and ensures consistency across potentially thousands of recorded lines.